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- Realistic Texture Imitating Wood In Photoshop
Realistic Texture Imitating Wood In Photoshop
- By Alex Zalman
- Published 08/1/2007
- Web Site Design Articles
- Unrated
Step 1
Create a new image. I chose its size 256x256 pixels. Create a new layer. Set the main color and the background color imitating wood. I have used 182, 154, 122 and 96, 57, 19 correspondingly. Use “Clouds” filter (Filter-Render-Clouds).
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Step 2
Use distortion for polar coordinates. Set Polar to Rectangular. All the effects are situated in Filter menu unless other is mentioned.
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Step 3
Change the scale in order the image filled the layer completely.
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Step 4
Create the new layer. Paint it with the background color. Add noise Gaussian, mono, 8%.
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Step 5
Use Motion Blur – 90 degree, 45 pixels.
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Step 6
Increase the size of the layer to 125%, this allows you to get rid from borders at lower and upper parts of the image.
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Step 7
Set the merge mode of the layer with noise to the soft light.
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Step 8
Create the new layer. Now we will draw rings. Set the dark wood color (in my case that is 117, 76, 36). Draw several lines of different width. I used lines with the width from 3 to 9 pixels but you may vary it.
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Step 9
Now we will use wave distortion to the lines. Try to set your own parameters or use those mentioned below:
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This is how the image looks after filter use:
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Step 10
Increase the size of the layer a bit, just like at the picture:
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Step 11
Now we should make lines rougher. Personally I prefer Jiggle Filter of Eyecangy plug-in:![]()
But you can use displace distortion:![]()
Here is what we should have:![]()
Step 12
Create the duplicate of this layer.
Step 13
Gaussian Noise (6 pixels) at the 3rd layer.
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Step 14
Set the opacity of the duplicate at 50%.
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Step 15
Use the motion noise at the duplicate layer (90 degree, 7 pixels distance)
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Step 16
Create the duplicate of the 1st layer, place it above and set the merge mode to the soft light.
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That’s all. The layers should be placed like at the picture below. You can use another merge mode for the upper layer, this will change the outlook of the texture. ![]()
